aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa aa aa aa ab ab ab ab ab ab ab aa aa aa aa aa aa ac ac ac ac ac ac ac ac 
ab ab ab ad ae ae ae ae ae ae ae af ag ab ab ab ah ai aj aj aj aj aj aj aj 
ak al ak am an an ao ak ak ak ak ak ap ak ak ak aq ar ar aj aj aj aj aj aj 
ak as ak at au av aw ak ax ak ak ak ak ak ak ak ak ae ae ay ar aj aj aj aj 
ak as ak az aA aB aC ak ak ak ak ak ak ak ak ak ak ae ae ae ae ay ar aj aj 
ak as ak aD aE aE aF ak ak ak ak ak aG ak ak ak ak ae ae ae ae ae ae aH aj 
ak as ak aI aJ aJ aK ak ak ak ak ak ak ak ak ak ak ae ae ae ae aL aM aj aj 
ak aN ak aO aP aQ aR ak ak ak ak ak ak ak ak ak ak ae ae aS aT aj aj aj aj 
ak ak ak ak ak aU ak ak ak ak ak ak ak ak ak ak ak aS aV aT aj aj aj aj aj 
ak al ak ak ak ak ak ak ak ak ak ak ak am an ao ak aW aj aj aj aj aj aj aj 
ak as ak ak ak ak ak ak ak ak ak ak am aX aY aZ ak aW aj aj aj aj aj aj aj 
ak as ak ak ak ak ak ak a0 ak ak ak a1 a2 a3 a4 ak aW aj aj aj aj aj aj aj 
ak as ak ak ak ak ak ak ak ak ak ak a5 aJ aJ aK ak aW aj aj aj aj aj aj aj 
ak as ak ak ak ak ak ak ak ak ak ak aO a6 aQ aR ak aW aj aj aj aj aj aj aj 
ak as ak ak ak ak ak ak ak ak ak ak ak ak a7 ak ak a8 aj aj aj aj aj aj aj 
ak as ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak a9 aj aj aj aj aj aj aj 
ak as ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae aT aj aj aj aj aj aj aj 
ak as ak ak ak ak ak ak ak ak ak ak ak ak ak ba bb aH aj aj aj aj aj aj aj 
ak as ak ak ak ak ak ak ak ak ak ak aS aV aV aT aj aj aj aj aj aj aj aj aj 
ak as ak ak ak aS aV aV aV aV aV aV aT aj aj aj aj aj aj aj aj aj aj aj aj 
ak aN ak ak aS aT ak ak ak ak aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj 
ak aS aV aV aT ak ak ak ak ak aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj 
ak bc ak ak ak ak ak ak ak ak aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj 
ak bc ak ak ak ak ak ak ak ak aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj 

:def
:aa
pix("hills/hills_n4.png")
walk(0)
:ab
pix("hills/hills_s2.png")
walk(0)
:ac
pix("water_hills/hills_s2_water.png")
walk(0)
:ad
pix("hills/hills_e2.png")
walk(0)
:ae
pix("grass.png")
walk(1)
:af
pix("hills/hills_w2.png")
walk(0)
:ag
pix("hills/hills_center.png")
walk(0)
:ah
pix("water_hills/hills_e2_water.png")
walk(0)
:ai
pix("water_hills/water.png")
walk(0)
:aj
pix("water/water.png")
walk(0)
:ak
pix("grass.png")
walk(0)
:al
pix("town/fence_n.png")
walk(0)
:am
pix("wood_interior/wood_wall_top_grass_w.png")
walk(0)
:an
pix("wood_interior/wood_wall_top_grass.png")
walk(0)
:ao
pix("wood_interior/wood_wall_top_grass_e.png")
walk(0)
:ap
pix("hills/hills_s.png")
walk(0)
:aq
pix("water/diag_4.png")
walk(0)
:ar
pix("water/land_s.png")
walk(1)
:as
pix("town/fence_ns.png")
walk(0)
:at
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
addpix("furnishings/tree_painting.png")
:au
pix("wood_interior/wood_to_grass_window.png")
walk(0)
:av
pix("wood_interior/painting.png")
walk(0)
addpix("wood_interior/fireplace.png")
:aw
pix("wood_interior/wall_woodfloor_ne.png")
walk(0)
addpix("furnishings/ladder.png")
:ax
pix("small_shrub.png")
walk(0)
:ay
pix("water/diag_4.png")
walk(1)
:az
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
:aA
pix("wood_interior/table.png")
walk(0)
:aB
pix("wood_interior/rug2.png")
walk(1)
:aC
pix("wood_interior/wall_woodfloor_e.png")
walk(0)
addpix("people/old_man_s.png")
Action
info("'The gems you find around here are valuable,' says the old man.")
info("'They have power against the monsters.  Only the gem lady will give you a fair price.'")
:aD
pix("wood_interior/wall_woodfloor_w.png")
walk(0)
addpix("furnishings/blue_couch.png")
:aE
pix("wood_interior/woodfloor.png")
walk(1)
:aF
pix("wood_interior/wall_woodfloor_e.png")
walk(1)
:aG
pix("red_flowers.png")
walk(1)
:aH
pix("water/land_w.png")
walk(0)
:aI
pix("wood_interior/wall_woodfloor_sw.png")
walk(0)
addpix("furnishings/blue_chair2.png")
:aJ
pix("wood_interior/wall_woodfloor.png")
walk(1)
:aK
pix("wood_interior/wall_woodfloor_se.png")
walk(1)
:aL
pix("water/water_wu2.png")
walk(1)
:aM
pix("water/land_n.png")
walk(0)
:aN
pix("town/fence_s.png")
walk(0)
:aO
pix("town/wood_wall_sw.png")
walk(0)
:aP
pix("town/wood_window_s.png")
walk(0)
:aQ
pix("wood_interior/wall_woodfloor_doorway.png")
walk(1)
:aR
pix("town/wood_wall_se.png")
walk(0)
:aS
pix("water/water_nw.png")
walk(1)
:aT
pix("water/land_nw.png")
walk(0)
:aU
pix("grass.png")
walk(0)
Action
move("lake_houses.txt", 5, 9)
hero("hero_s")
:aV
pix("water/water_n.png")
walk(0)
:aW
pix("water/water_w.png")
walk(0)
:aX
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
:aY
pix("wood_interior/potion_shelf.png")
walk(0)
:aZ
pix("wood_interior/wall_woodfloor_ne.png")
walk(0)
:a0
pix("mixed_flowers.png")
walk(1)
:a1
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
addpix("furnishings/flower_painting.png")
:a2
pix("wood_interior/woodfloor_border_w.png")
walk(0)
addpix("people/old_woman_s.png")
Action
store("General Store")
:a3
pix("wood_interior/woodfloor.png")
walk(1)
addpix("furnishings/green_rug.png")
:a4
pix("wood_interior/wall_woodfloor_e.png")
walk(0)
addpix("furnishings/dresser2.png")
:a5
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
:a6
pix("town/wood_sign_general.png")
walk(0)
:a7
pix("grass.png")
walk(0)
Action
move("lake_houses.txt", 14, 15)
hero("hero_s")
:a8
pix("water/water_wu.png")
walk(0)
:a9
pix("water/water_wl.png")
walk(0)
:ba
pix("water/water_nw.png")
walk(0)
:bb
pix("water/water_n2.png")
walk(0)
:bc
pix("water/water_w.png")
walk(1)
